Monday, November 25, 2019

Yet More Testing Center Problems for June 6 SAT

Yet More Testing Center Problems for June 6 SAT SAT / ACT Prep Online Guides and Tips We've written at length about the June 6 SAT misprint snafuand SAT testing center problems. Our SAT experts who took the SAT on June 6th noted major problems in how the test was administered, leading to potential imbalances in test performance and equality. As we suspected, these problems extend throughout the country. A reader wrote in with his terrible College Board testing experience with his son. The belowletter was directly sent to the College Board as a complaint: My son took a SAT Subject test on June 6, 2015 at UC Irvine in Irvine, California. The test was to be an hour. I assumed the total time he would be there would be no more than 2 hours. On the testing day, there were hundreds of students there. They were testing for all subject tests plus the SAT itself. Checking in the students was a nightmare. Initially, there was only one extremely long line of students. I dropped my son off and saw him get in line. Since we arrived early, he was behind approximately 50-75 students. When I drove by 30 minutes later, I was shocked to see the line at least five times longer and my son still standing in line. At that point, I thought there was nothing I could do, and it wasn't until FOUR hours later when he texted me that he had finished, that I discovered what he had to go through. After he waited an hour in line waiting to be checked in, he said suddenly many students started running to another building. He then heard someone yell that SAT subject test takers need to go to another building. By the time he ran over to the other building, he then was at the back of a new long line. He said nowhere were signs posted or people giving instructions to the students as they arrived as to where they should go to check in. Once he got into the room for the test about an hour later, he said he sat through 40 minutes of instructions, including instructions about calculators and having the calculators physically examined. My son was not there to take a math subject test, but a history test. Yet he had to sit through lengthy instructions that did not even pertain to his test. So after being dropped off to take the test, he was not able to begin the test until hours later. That alone would make a student not only tired but even more apprehensive. The desk he had to sit in had a very small surface area, less than the size of a sheet of notebook paper. He said it wasn't even enough room for his scantron and his arm had to hang off the side. He had to put his test booklet in his lap, without anything underneath it to provide a harder writing surface. When I asked how he marked in his test booklet (for marking eliminations and notes), he said he had to do it in his lap and it was extremely uncomfortable. My son said he didn't want to take any further subject tests because of the experience. I tried to assure him that we will find a different test center next time, but I have no way of knowing what he might encounter elsewhere and it could be even worse. We have heard the many stories of proctors listening to audible music while the test is being administered, issues with the correct time being given, noise from outside not being addressed and other unfair conditions. At this point, we don't yet know how he fared on the SAT subject test he took. But regardless, these testing conditions and disorganization are unfair and completely unacceptable. We expected the process to be professional, especially since the College Board has been administering these tests for many years. It's very likely that this reader's son was severely disadvantaged compared to students at other, better-run SAT testing centers in the country. If the College Board is serious about reducing inequality in testing, one place it needs to look is testing conditions as test centers. Have a similar experience? Share it as a comment below. When you take the SAT or ACT, make sure you know your rights. Speak up if any of these problems happen to you. Want to improve your SAT score by 160 points?We've written a guide about the top 5 strategies you must be using to have a shot at improving your score. Download it for free now:

Thursday, November 21, 2019

Terrorism in the United States Research Paper Example | Topics and Well Written Essays - 1000 words

Terrorism in the United States - Research Paper Example To accomplish this, U.S. entered into agreements which included military protection with ultra-conservative monarchies in exchange of oil reserves. Consequently, leadership in this region has perennially remained undemocratic alienating the masses further from the government. This has further triggered Islamic resistance against the American domination and undemocratic rule (Jackson, 2006). Secondly, Washington’s decision to support Israel to the detriment of Palestine contributed immensely to the creation of Arab and Islam antipathy towards U.S. This factor became much evident in 1967 when Israel invaded and occupied large swaths of Palestinian territory. Up to date, Israel and Palestinians are at war over this contentious territory. The third reason that probably contributed to 9/11 was involvement of U.S. army in the Afghanistan civil war that erupted in 1978. Unpopularity of United States within the Arabic regimes worsened following the sanctions that U.S. government impos ed against the people of Iraq in 1991. This decision preceded the gulf War and more than 1.5 Iraqis died following dozen years of U.S. sanctions. Lastly, the move by U.S. to forcefully employ its Military in Afghanistan following the 9/11 attacks triggered radical sentiments in most of the Arabic states. Understanding the root causes of terrorist attacks targeting United States and to a larger extent the entire globe offers the best framework to addressing the challenges. Principally, the radical Islamic views against U.S. is a product of the United States’ foreign policies and foreign interests. In an effort to maintain its global dominance, U.S. has been forced to directly or indirectly intervene in the governance... Terrorism has been a growing concern for both the government and the citizens of United States in the last two decades. Prior to the terrorist attack of September 11, 2001, the government appeared to have successfully kept the international terrorist organizations away from the American soil. However, this did not in any way imply that the citizens of United States were safe from terror attacks. Terrorism, according to U.S. State Department, is defined as premeditated, politically motivated violence perpetrated against non-combatant targets by particular groups or individuals, usually with an aim of commanding influence or expressing grievances. Essentially, terrorism is classified into either international or domestic terrorism. International terrorism, which forms the focus of this research work, is that which involves citizens or territory of more than one country. On the other hand, domestic terrorism are normally carried out by citizens of a particular county within the borders of the same country (White, 2011). In conclusion, terrorism stands out as one of the greatest threat to U.S. homeland security. The situation is further complicated by the recent proliferation of nuclear weapons and the fears of these organization accessing these weapons. Therefore, it is imperative for the government to employ both diplomatic and tactical moves in countering the activities of terrorist organizations. Washington has the obligation to recognize the need to engage Arabic nations in talks aimed at resolving historical conflicts.

Wednesday, November 20, 2019

Team Development Essay Example | Topics and Well Written Essays - 1000 words

Team Development - Essay Example This paper covers the various aspects of teamwork, importance of trust in cross-functional teams, ways in which managers can create trust among cross-functional teams, cohesiveness, and strategies to help in creating, developing, and leading effective cross-functional work teams in Google Corporation. Team Development There are a number of ways in which teamwork can be created in the Google’s HR Group. Motivation is one of the key factors that affect the morale of employees in many organizations. It is important for individuals in management positions in Google to ensure that all employees posses positive sentiments towards their job in Human Resource. Teamwork is created when leadership becomes a collective responsibility within the workplace. Google should strive to ensure that all employees in Human Resource develop a sense of accountability. Empowerment of the workers and allowing workers to plan their activities in an effective manner that suits their needs within organiz ational goals is also important in the creation of teamwork (Parker, 2003). All these gives workers the liberty to make their own decisions as long as these decisions are in line with the organizational objectives and also boosts their ability in making work related resolutions. According to Parker (2003), involving all stakeholders in creating and putting into practice organizational plans of action also ensures the creation of team work.... It is also important to ensure that each employee has a clear understanding of his/her duties. This reduces conflicts within the organization hence boosts teamwork. Instructing teamwork competencies To understand teamwork within Google Human Resource department, it is important to elucidate the ways in which Human Resource team members could have been instructed in the teamwork competencies. The tem could have been trained on analytical and investigative techniques that would enable them resolve organizational problems effectively. Other ways of instructing the team on competencies include aiding and supporting them in the comprehension, identification of resolutions, and in researching significant information and statistics that would help them deal with organizational issues. It would also be important to help the team members categorize, classify, supervise, and control various activities within the department. Instructing teamwork competencies also involves availing or creating f avorable situations within the workplace that will boost teamwork, aiding conflict resolutions, and also allowing the amendments of unsuitable strategies or organizational objectives in a bid to boost teamwork (Werner, Schuler & Jackson, 2012). Trust in cross-functional teams According to Hurn and Tomalin (2013), trust is important in cross-functional teams as it affects teamwork. Based on the fact that team members may at times convene rarely, trust boosts teamwork and reduces conflicts within the organization. The absence of trust between team members makes it hard to resolve conflicts and may lead to chauvinism. It is the duty of the managers in Google to be observant and attentive enough so that they can identify any occurrences of mistrust within the organizations. Early

Monday, November 18, 2019

Rethinking corporate governance Essay Example | Topics and Well Written Essays - 500 words

Rethinking corporate governance - Essay Example Jeswald (2002) defines corporate governance as the relationship existing amongst the management, Board of Directors, shareholders, and other stakeholders that revolves around exercising authority, direction, as well as control in an economy or organization. From the perception of Clark, WÃ ³jcik and Bauer (2005), it is true that there is need for economies and organizations to rethink on how to direct, control, and exercise authority in a bid to enhancing sanity within their environs. According to Veasey (2005), every stakeholder has a right to ensure corporate governance compliance within nations or organizations. Indeed, with current happenings in the business environment there is a need to rethink corporate governance. Whilst focusing on rethinking corporate governance various questions of concern arise. First, what as been the impact of ineffective corporate governance on economies and business organizations within the contemporary business environment? Second, what is the relationship between corporate governance and performance within business organizations and economies? Third, what practices result to ineffective corporate governance within the business contemporary? Fourth, what are the practices that organizations and nations should engage in with a view of enhancing effective and efficient corporate governance? Fifth, how will rethinking corporate governance influence the performance of business organizations and nations especially given the turbulences and dynamisms within current business environment? I propose to majorly dwell on the third questions. Identifying some of the practices that have caused ineffectiveness and inefficiency in corporate governance will be a foundation to understanding how individuals, institutions, organizations, and nations can rethink and restructure their corporate governance. In order to attain this, I will have to collect data on various nations and organizations that have failed in corporate

Saturday, November 16, 2019

Violence in Video Games

Violence in Video Games The concern over how much of a child’s actions, if any, are influenced by the violence contained in the video games they choose to play, has been become a topic of debate in recent times. Certain heartbreaking events, such as the Columbine High School shooting in April of 1999 where two students open fired on their fellow classmates killing in total 13 victims followed by their own suicides, sparked a renewed interest in researching if video games could cause acts of violence in adolescents. (Baertlein, 2007) This apprehension is mostly due in part, because children are in theory, more inclined to behavioral influences when they actively participate, as opposed to when they are merely observing. The belief has been that, a child playing violent video games can have more of a tendency to commit violent acts. On the contrary, there has been no clear-cut substantiation to show these violent video games are to blame for youth violence. The fact remains; it is actually not an easy task to prove a real world connection between violence and video gaming. Youth violence reports show crimes rates have decreased while video game playing has become trendier. (Baertlein, 2007) In January of 2001, the Surgeon General David Satcher released his report findings concluding that, youth crime rate was not rising, and that the increase youth crime rate was merely a myth. â€Å"Since 1993, when the epidemic peaked, youth violence has declined significantly nationwide, as signaled by downward trends in arrest records, victimization data, and hospital emergency room records† (Satcher, 2001). Moreover, the study showed the amount of lethal violence has declined. This was primarily attributable to the decline in use of firearms among youth. (Snyder, 2006) This goes contrary to the claims of those who say that violent video games are teaching youth to use guns. The study performed by Surgeon General Satcher, along with other research performed on the topic, further substantiates the argument that violent content found within video games is not the cause for violent acts committed by the youth. According to the Surgeon General, the strongest risk factors for scho ol shootings centered on mental stability and the quality of home life, not media exposure. (Satcher, 2001) The reality is recent reporting has shown a decrease regarding violence in teens since games have become more graphic. The violent crime rate has decreased from a rate of 51 victimizations per 1,000 members of the population age 12 and over in 1994, down to 21 per 1,000 members in 2005. (Bureau of Statistics, 2006) In addition, the Juvenile Violent Crime Index has also shown a declining rate since 1994. Crimes of murder committed by juvenile offenders have actually fallen 65% from 1994 to 2002. (Snyder Sickmund, 2006) Although the crime rate has declined, concern regarding violent acts by juveniles is still an issue; the public continues to hold fast on its views that children participating in playing violent video games are being led to commit violent acts. Theorists such as Bruce Barthalow, Mark Sestir and Edward Davis have based their opinions according to a large quantity of research performed by many esteemed scholars. They state that a connection has been made known between real life violent crimes and violent content in video games. (Barthalow, Sestir Davis, 2005) The main positions in the argument for these theorists are derived from results of several types of studies, lab experiments, field studies as well as correlation studies. Correlations are a measure of how strongly associated two events are. However, co relational studies and other studies such as those cannot account for whether or not violent video games can cause aggression. Furthermore, some co relational studies find no sign ificant relationship with aggression. Even still, those studies cannot prove violence contained in video games is the cause of true-life violence. After all, what is lacking from the studies used video game research? Crucial factors are missing in research studies conducted on violent video games. The players in these particular studies are not in control. Their free will and freedom of choice are not included when researches test their theories. They are selected to play a video game not of their choosing, when the action of play is in essence, a self directed and voluntary activity. The element of forced exposure to a video game can alter the player’s reaction to the experience. Play is not an action that can be recreated in an experiment held in a laboratory. There are other questionable factors regarding the testing video games as well. For example, â€Å"the duration of play is too short, typically 5-15 minutes, for anything like the play experience to be duplicated† (Calvert Tan, 1994). In these laboratory studies, no individual really â€Å"plays†. A video game is played by individuals for entertain ment and therefore, being instructed to â€Å"play† a video game defeats the purpose of electing to play for amusement. The studies performed do not take in to consideration why individuals play video games at all. (Calvert Tan, 1994) Research on video games also fail to recognize that a player of video games participates freely and ceases to play when they so desire. (Calvert Tan, 1994) Players are free to enter the world they create for themselves in these games, and this freedom remains missing from the laboratory studies conducted on violent video games. Studies completed have concluded that there has been no definitive link between violent acts and violent content found in video games, and that some fashion; violent video games may actually provide a venue for children to vent their aggressions, rather than taking physically taking action. (OBrien, 2007) In studies performed by the U.S. Department of Justice’s, Office of Justice Programs, it is reported that the largest influential factor in adolescent delinquency is the family dynamics within the children’s homes. (Snyder, 2006) Parents have a certain obligation to their children. They play an important role in the child’s life and are responsible to provide them with guidance as to what is wrong or right. If children cannot clearly determine the differences between fantasy life in video games and reality, they cannot be blamed for committed violent acts such as those contained within video games. Without parental guidance, children are susceptible to misinterpret scenarios they come across in real life. (Anderson, et al., 2003) Violence from video games will not make submissive adolescents violent when they have been made aware of the limits within a fictional world. Many factors can cause a child’s incapacity to make a distinction regarding right from wrong, reality from fiction. An adolescent or teenager may be lacking the maturity level necessary to understand the impact of their actions, or perhaps can suffer from mental instability limiting their perception of reality. However, is it the violent content found within video games to blame? The studies suggest that when parents actively participate in a child’s life, discuss real life conflicts, the inappropriateness violent solutions, and help the child generate alternative solutions to violent actions, it can help reduce the actual impact of media violence on the youth. (Anderson, et al., 2003) Psychologists have also concluded that, children whose parents have regulated the length of time video games are played are less likely to show aggressive behavior. (Anderson, et al., 2003) It is the parent’s responsibility to monitor their children and to educate them. It is a par ent’s role to discipline their children and to teach them social norms and values. After all, it would be impossible maintain a child from the outside world. There will always be negative influences out there. It is the parent’s duty to their children, to ensure they are taught the consequences of their behavior, as well as right from wrong. Parents should be the ultimate decision makers of what they allow their child to watch, play or do. Parents have the responsibility to be aware of the content involved in the games their child plays. Video games are labeled to describe the content within them, as well as specify when they include strong language, violence, mature sexual themes, as well as other subject matter that may be unsuitable for a child. In 1994, the video game industry established the Entertainment Software Ratings Board (ESRB), a self-regulating labeling body. (Entertainment Software Association, 2006) The ESRB ratings method is astonishingly all-inclusive. According to the ESRB, it rates over 1,000 games per year. Practically every title produced by major game developers for retail sale today carries an ESRB rating and content descriptors. â€Å"The ESRB rating system helps parents and other consumers choose the games that are right for their families. ESRB ratings have two parts: rating symbols that suggest what age group the game is best for, and content descriptors that indicate elements in a game that may have triggered a particular rating and/or may be of interest or concern† (Entertainment Software Association, 2006). These ratings provide the parents with information they need to determine whether the video games is suitable for their child to play. Even with the ratings and the violent content, some parents still purchase these games for their young children without screening the video games. According to the Entertainment Software Association, 89% of the time parents are present at the time games are purchased or rented, 61% of parents believe games are a positive part of their children’s lives, and 87% of the time children receive their parents’ permission before purchasing or renting a game. (Entertainment Software Association, 2006) Parents, teachers, guardians, mentors or anyone else a child may look to for guidance, should be able to provide them with proper direction, lessons about choice and consequences in life that could affect them and those they hold close as well. â€Å"When the fantasy world is brought into the picture, these lessons should let the child know that certain actions in a fantasy world are not appropriate in the real world, thus the separation† (Goldstein, 2001). Video game violence contains simulated acts of aggression. Video games cannot actually emphasize acts of aggression if there is none to begin with. (Delamere, 2005) The same features that hold back the audience from rushing the stage during a murder scene in a play are present in video games. When and adolescent plays a video game that is labeled as violent, it is actually containing simulated acts of violence. (Goldstein, 2001) There is not an actual physically performed action taken, since the child is in an imaginary wor ld. They cannot abuse, damage or violate because there is nothing to abuse, damage or violate. (Goldstein, 2001) The child has ultimate control what occurs which is a major deciding point in separating reality from video games. In the real world, consequences are certain. When a child commits and act, either good or bad, something will happen. In video games, the player can suspend the game play and even bypass consequences. These factors provide cues that the game play is not real, and that they child is merely doing something for amusement. (Goldstein, 2001) Video games can actually be beneficial to children.They provide cognitive benefits such as system thinking, pattern recognition, strategy, decision making, and even patience. A book written by author Steven Johnson makes another point in favor of viewing video games from a new perspective. Johnson argues that video games are growing progressively more refined, they present players a mental exercise that is far more invigorating, satisfying, and even more educational than much of the media content they were force fed in the past. (Johnson, 2005) Particularly, Johnson states, modern games, including those filled with violent material demand children to mange resources, evaluate multifaceted social networks, and recognize long-term patterns. (Johnson, 2005) A common video game presents a predicament to be solved and diverse means to accomplish the resolution. Children playing video games are driven to play video games because they can achieve the impossible. (Simpson, 2005) Distribution of resources, trial and error and completing tasks are all part of the learning experience. (Simpson, 2005) The software embedded in these video games clearly establishes roles, powers, and limitations. Video game players have the ability decide their course of actions and recognize that they must take accountability for their own actions. The children playing these games are aware that there are both harmful and helpful consequences during game play. Games can mimic real-life consequences, and playing them teaches children that patience and perseverance lead to successful results. (Simpson, 2005) Violence in video games is not cause of violence in adolescents; this is a rumor or myth made by people looking for an excuse or a solution to why things happen. With the level of violence in video games increasing, adults have been linking the acts of violence contained in video games with violent acts that have been committed by children. Rather than look in to all the determining factors that can be reasons for children to act aggressively, they would rather lay blame on something new. The public has not even taken a moment to reflect on the past and realize that video games are just another source of media added to the list excuses justifying a child’s actions. Films, radio, novels, television programming, have all had been faulted for leading young people off course and stirring up aggressive or unsociable behavior. Video games violence is a handy scapegoat for individuals who do not care to explore deeper into the quandary of where the desire to murder comes from. The myth that video games reveal a new, excessive collective fixation with violent entertainment is untrue. Harold Schechter, in the manuscript Savage Pastimes: A Cultural History of Violent Entertainment, painstakingly documents the incidence of violent media all the way through the history of art and entertainment. Schechter remarks that even the purportedly quiet days of the 1950s were complete with violent media, most of it aimed at children. (Schechter, 2005) â€Å"The fact is that, contrary to popular belief, there was a shockingly high level of sadistic violence and gore in some of the most popular commercial entertainments of the 1950s† (Schechter, 2005). Violence and aggressive media and behavior have always been a part of civilization, so why it is receiving so much attention these days? Perhaps the degree of youth violence has not changed at all, but the factors mentioned above have simply created a heightened awareness of violence amongst youth. Perhaps a heightene d awareness and a lower tolerance for such acts have simply caused an increase in reporting violence, creating an illusion of an increase in youth violent behavior. There are extreme cases of youth violence in recent years that stand out, and were covered extensively by the media. The Columbine incident is an example. This type of incident is rare, but the media attention it received contributed to the perception of an increase in youth violence. Youth violence did not increase during this time; it just became more of social issue. Many factors contributed to those crimes, leaving the public many ways of laying blame. Youth violence is not caused by content found within a video game; it is more of an issue with the individual committing the violent acts. The underlying problem deals with the individual having a firm grip on reality and knowing the difference between those actions and the ones found within a video game. The adolescents are less apt to see violent video games in an unconstructive way if the individual is there not already a predisposition to violent acts. (Zarozinski, 2001) â€Å"Media in all forms can move people to consider things they had not considered before. But media cannot take over a mind and make anyone do something hes not predisposed to do† (Zarozinski, 2001). Stating, in essence, violent video games do not create violent children, however they may add to the troubles of an already violent youth. (Zarozinski, 2001) The public is quick to fault violence in the planet on video games, movies, television and music for the reason that they are effortless plausible targ ets. Although these media sources can influence and individual to a certain degree, the public has to look further than this particular focal point and start searching for the real cause for the violent behavior in civilization. A game cannot and will not make a human being kill another. Numerous individuals view violent images on a regular basis, yet only a small percentage of those actually commit crimes of violence. As studies by respected academics show, people that are already predisposed to violence are those that tend to gravitate towards playing video games. (Delamere, 2005) â€Å"The violence present in these media sources may help instigate a violent act; it is never the only cause† (Delamere, 2005). However, the groups of alarmed individuals that plead for the government to take action to against video games will not openly admit that the source for their civilizations problems may be due to their own actions. The people want a scapegoat that will appease their conscience and at the same token, avert the fingers of blame from pointing in their direction. This day and age, humankind is a world where real violence is everywhere, from neighborhood shootings to the war in Iraq. People are mostly helpless to stop it, and just have to live through it, but when a juvenile turns on a violent video game and spends endless hours playing, the question remains, does it change their perception of the real world and cause them to become delinquent? Violence in video games has been at the forefront of a lot of controversy recently. Incidents, like the Columbine High School shooting has come and gone, reopening old wounds and revisiting unanswered questions. What could have caused two seemingly average kids to go on such a rampage? Some of the blame has fallen on violent video games. Are these games actually part of the problem, or just an easy target? Fueled by myths of increased youth violence, and tragedies such as school shootings, youth violence is an increasing concern in for the public. Nevertheless, there is a lack of hard evidence to suppor t the supposed increase in youth violence, much less, that violence in video game plays a part in it. Violence in Video Games Violence in Video Games RQ: Should any restrictions be applied to violence in future video games to prevent any negative changes in childrens behavior? Abstract: Introduction: People, nowadays, are always arguing about the problem of violence in video games; and violence, in this case, includes use of drugs, blood, gore, offensive language, and many other things, that exist in modern video games. According to the statistics, over a billion people play video games, and the majority of these people are children or young teenagers. Of course, there are games, which are perfectly fit for children, games, which do not contain any type of violence, and they are usually designed specifically for kids to play. But many children prefer playing violent video games, because they think it is more enjoyable. Even though, it is usually up to their parents or guardians to decide whether these children are allowed to play violent video games or not, in most cases, parents do not want to restrict their kids from playing games, they like, so they just allow children to play almost any games, they want to play. The problem here is, that psychologically underage people might be more vulnerable to impact, coming from video games, than adults are; so violent video games might have a negative impact on shaping childrens behaviour (Publications, Harvard). Even though, millions of children play violent video games, only a few actually become violent (John Bingham). And this controversy leads me to a question: Should any restrictions be applied to violence in future video games to prevent any negative changes in childrens behaviour? I conducted the research, which provided me with the information about the ways, in which video games might affect childrens behaviour and the consequences of video game influence for children. That information will help me understand which restrictions should be applied to violence in video games, if any. Body: Even though, there is evidence of the link between violence in video games and the increase of childrens aggressive behaviour during the past two decades, there are still a lot of facts, which prove that there are many other factors, which could have caused negative effects on childrens behaviour. A lot of various psychological and media institutions, such as Oxford University, have conducted the research on the influence of violence in video games and other types of media. There are about 350 research papers conducted from 2005 to 2013, and non of them really explore every aspect of the effects of media violence on kids behaviour. For example, the combinations of effects of different risk factors, such as depression or stress with this kind of violence, or the differences between the effects on different genders. Such factors as the gender and living in poverty have greater impact on the outcomes (Bavelier, Green and Dye 692-701). In the majority of the studies kids younger than 10 years of age werent even included. The importance of these factors is certainly undeniable, especially considering the fact that there are not too many cases of chilren aggressive and violent behaviour, proved to happen due to violent video games. There was one of the high-profile incidents in the USA, which was caused by 17 year-old Dylan Klebold, and 18 year-old Harris Eric. It is called the Columbine High School Massacre. The shooting happened on the 20th of April, 1999, at Columbine High School, in Jefferson County. Two pupils killed twelve other pupils and a teacher (Library, CNN). The two shooters in the massacre were regularly playing weapon-based combat games. Specifically, the two shooters used to play Doom, which is a violent video game (The Columbine Shooters: Video Game Addicts?) Since the moment when violence was introduced to media, hundreds of studies have focused their research on viewing these acts of violence and aggression, such as Columbine High School shooting. When violent video games emerged, researchers started analyzing these acts much more closely. Many of the studies were focused on persons sex and studying male versus female aggression after viewing and playing violent video games. Some of them researched viewing violent video games against playing these games to find out if there was any link between the two ways of experiencing video game violence (Polman, de Castro and van Aken 256-264). Very little of these studies have researched the positive effects, which video games might have on chldren. For example, watching video games   improves hand eye coordination, and increases some of the persons abilities, for example some kids become better at solving puzzles (Ferguson 309-316). Ferguson found no connection between violent video games and negative behaviour. He concluded, that research made up of current studies, which have been analyzed, cannot link watching or playing violent video games to aggressive behavior afterwards (Ferguson 309-316). Each study, which has been reviewed, usually shows that there is some link between viewing violent video games and aggression. However, it doesnt completely prove the existence of this connection. Some evidence suggest that there is a link between exposure to violent video games and violent behavior (Porter and Starcevic 422-426). Can aggressive behavior with a good level of certainty be linked to watching video games? Or are there other circumstances that influence this kind of behaviour? Studies suggest a link between video watching and aggression, but researchers have not yet been able to find a direct relationship between the two. As in most behaviours, there are still loads of other factors that may contribute to the persons behaviour. Concluding, that experiencing violence in video games is linked to aggressive behaviour, is only possible if other factors, which influence a persons behaviour can be controlled. Those factors can include family history, sex, cases of aggressive behavior before watching video games, and many other potential factors that might influence childrens behavior (Persky and Blascovich 57-72). Not all studies have found a relationship (Ferguson et al. 109-122) between exposure to violent video games and aggression in children. However, the   most part of all the work actually shows a relationship. In a meta-analysis of 98 studies, which involved 36,965 participants, violent video games were convincingly shown to influence social behaviour (Greitemeyer and Mà ¼gge 578-589). The fact, that studies have taken many different forms, increases the certainty of the relationship. Jim Blascovich, at the University of California at Santa Barbara, in the study, he conducted, he concluded that the more realistic the graphics are the more of a possibility there is to display aggressive behavior right after viewing violent video games. Explicit viewing material usually looked more realistic, though letting aggressive behavior in the real world.   For example, Pacmans graphics were very simple in their content, and as graphics have become more realistic, the violence and death scenes have become a lot more realistic in modern video games (Persky Blascovich 57-72). Some of the work looks at the causal effect of game play. Some individuals have been asked to play violent games in the lab, while others were asked to play non-violent games. Then the behaviour of each group was measured in social tasks after the experiment. These studies have shown that playing violent games results in instantaneous changes to behaviour (Anderson, Carnagey and Flanagan 199-249). Young adults have shown physiological desensitisation to scenes of real life violence (Carnagey, Anderson and Bushman 489-49). Individuals who had played violent, in comparison with non-violent, games were less likely to report hearing a fight staged outside the laboratory, considered the fight more common and were slower to respond when some of them decided to help (Bushman and Anderson 273-27). Desensitisation to violence is considered to link violent game play with later aggressive behaviour (Engelhardt et al. 1033-1036). Other studies have included longitudinal effects, where individuals have been followed over a period of time; and video game play at one point in time has been related to aggression later, both in lab and in real life. The more violent play individuals took part in, the steeper the increase was in aggressive behaviour (Willoughby, Adachi and Good 1044-1057). The size of the effects found in most studies is either small or medium, but its quite consistent. This pretty much indicates that violent games do influence violent behaviour, rather than that violent children engage in video games. The most part of the negative effects, as a result of playing violent video games among children, can be blamed on the violent scenes included in these games. If a kid spends a big amount of time playing violent videogames, he or she becomes socially isolated. This basically means that this child doesnt have enough time to interact with his or her peers (Anderson and Bushman 353-359). The child who spends lots of hours per day playing videogames will have almost no time to make new friends. Such children may become more depressed and lonely in their homes. They are also very likely to stop spending time on other activities such as sports, reading, and studying.   Children stop being socially active, since they dont get involved in real-life events anymore. A child, who ends up spending most of his or her time playing videogames, does not get a chance to think creatively and independently, due to the fact that videogames reduce a childs imaginative thinking. This kind of thinking is crucial in developing a childs creativity. By encouraging isolation, videogames may also put a childs health at a serious risk. Since such kids do not lead a healthy lifestyle, due to the lack of sports and social activities, children, who are used to spending the majority of their time playing videogames, are very likely to suffer from obesity, and muscular and postural disorders. Quite a large number of videogames are addictive. Rather than studying or completing homework, a child spends time playing videogames, because the addiction wins over this child. When a child spends an large amount of time playing such videogames, he or she becomes socially isolated. Some of the negative effects as a result of playing these kind of videogames among children can be blamed on the addictiveness of these games. Due to the lack of time, which a child has while not playing games, he or she does not have an opportunity for rich social life (Anderson and Bushman 353-359). The child who spends almost the whole day playing videogames will have little time to meet and make new friends. They may very easily become more depressed and lonely in their homes. Children will also spend little time on other activities such as sports, reading, and doing homework. These children become socially inactive since they do not get involved in almost any social activities. Such video games redu ce a childs imagination as well. This basically means that children who spend most of their time playing videogames do not get a chance to think creatively or independently. Imaginative thinking is essential in developing a childs creativity. By promoting isolation, videogames may have some effects on a childs health. Quite some videogames may teach children wrong values (Gunter). Videogames encourage children to associate positive emotions such as happiness and pleasure with the ability to cause pain to others. They develop the feeling that they have to hurt other people in order to be happy themselves. Children who play videogames usually tend to develop selfish behavior (Anderson and Bushman 353-359). Videogames make the players depend on them. As a child is very often left alone, while playing a videogame, he or she can develop this dependent behavior. A study, which was done at a Minneapolis-based national institute for media, found out that kids can get addicted to videogames and exhibit social phobias. Video games are quite different from other visual types of media, because of their interactivity. The games allow players to be active participants in the storyline. In games the players, who benefit from acts of violence, are able to proceed to the next level. Violence in children behaviour has increased, as a negative result of playing videogames. There are a lot of incidents of violent and aggressive behaviour among children, who play violent videogames worldwide (Gunter).   Right after these incidents, the most of newspaper articles claimed that the key cause of that incident was violent videogames. The effects of violent games arent equal for everyone. Short-term effects in the lab are discovered to be bigger for undergraduate men than women (Bartholow and Anderson 283-290), and younger children are at a bigger risk of being affected by violent games if theyve got a high level on a personality trait, called neuroticism, and a low level on the traits agreeableness and conscientiousness (Markey and Markey 82-91). In terms of the game, playing with a customised avatar was found to cause more aggressive and violent behaviour, than when playing with a generic character (Fischer, Kastenmà ¼ller and Greitemeyer 192-195). Conclusion: Although the link between real-life violence and video game violence is still debated, and certainly other factors have a more significant influence on aggression. The impact of video games violence on the behavioural development of children is quite obvious both in the short-term and the long-term. The effectiveness of video games is a very important issue for society, and at the same time a benefit, because their effects can be both negative and positive; indeed it would be extremely hard to argue for one of these positions without the other. What is crucial is that we understand what aspects of game play behaviour have an influence, and on whom they have it. So whats the final answer to my question: Should any restrictions be applied to violence in future video games to prevent any negative changes in childrens behavior? Its quite simple. No new restrictions should be applied to violent video games in the future. Partly, its because the effects of this kind of violence are differe nt from one person to another, so they can also be positive; and partly because other factors usually affect childrens behaviour more, than video game violence. Althogh, parents can take some action to prevent possible negative impact of video games. For example, limit the number of ours, their children spend playing, or simply not allow kids to play games, which they consider too violent. Bibliography: Greitemeyer, Tobias and Dirk O. Mà ¼gge. Video Games Do Affect Social Outcomes. Personality and Social Psychology Bulletin 40.5 (2014): 578-589. Web. 22 Dec. 2016 Library, CNN. Columbine High School Shootings Fast Facts CNN.Com. CNN. N.p., 2017. Web. 16 Dec. 2016 The Columbine Shooters: Video Game Addicts?. NY Daily News. N.p., 2017. Web. 16 Dec. 2016 Bavelier, Daphne, C. Shawn Green, and Matthew W.G. Dye. Children, Wired: For Better And For Worse. Neuron 67.5 (2010): 692-701. Web. 4 Dec. 2016 Polman, Hanneke, Bram Orobio de Castro, and Marcel A.G. van Aken. Experimental Study Of The Differential Effects Of Playing Versus Watching Violent Video Games On Childrens Aggressive Behavior. Aggressive Behavior 34.3 (2008): 256-264. Web. 12 Dec. 2016 Ferguson, Christopher John. The Good, The Bad And The Ugly: A Meta-Analytic Review Of Positive And Negative Effects Of Violent Video Games. Psychiatric Quarterly 78.4 (2007): 309-316. Web. 17 Dec. 2016 Porter, Guy and Vladan Starcevic. Are Violent Video Games Harmful?. Australasian Psychiatry 15.5 (2007): 422-426. Web. 20 Dec. 2016 Persky, Susan and Jim Blascovich. Immersive Virtual Video Game Play And Presence: Influences On Aggressive Feelings And Behavior. Presence: Teleoperators and Virtual Environments 17.1 (2008): 57-72. Web. 25 Nov. 2016 Ferguson, Christopher J. et al. Not Worth The Fuss After All? Cross-Sectional And Prospective Data On Violent Video Game Influences On Aggression, Visuospatial Cognition And Mathematics Ability In A Sample Of Youth. Journal of Youth and Adolescence 42.1 (2012): 109-122. Web. 4 Dec. 2016 Carnagey, Nicholas L., Craig A. Anderson, and Brad J. Bushman. The Effect Of Video Game Violence On Physiological Desensitization To Real-Life Violence. Journal of Experimental Social Psychology 43.3 (2007): 489-496. Web. 13 Dec. 2016 Anderson, Craig A, Nicholas L Carnagey, and Mindy Flanagan. Violent Video Games: Specific Effects Of Violent Content On Aggressive Thoughts And Behavior. 1st ed. 2004. Print Bushman, Brad J. and Craig A. Anderson. Comfortably Numb: Desensitizing Effects Of Violent Media On Helping Others. Psychological Science 20.3 (2009): 273-277. Web. 14 Dec. 2016 Engelhardt, Christopher R. et al. This Is Your Brain On Violent Video Games: Neural Desensitization To Violence Predicts Increased Aggression Following Violent Video Game Exposure. Journal of Experimental Social Psychology 47.5 (2011): 1033-1036. Web. 21 Dec. 2016 Willoughby, Teena, Paul J. C. Adachi, and Marie Good. A Longitudinal Study Of The Association Between Violent Video Game Play And Aggression Among Adolescents.. Developmental Psychology 48.4 (2012): 1044-1057. Web. 19 Dec. 2016 Anderson, C. A. and B. J. Bushman. Effects Of Violent Video Games On Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, And Prosocial Behavior: A Meta-Analytic Review Of The Scientific Literature. Psychological Science 12.5 (2001): 353-359. Web. 13 Dec. 2016 Gunter, Barrie. The Effects Of Video Games On Children. 1st ed. Sheffield, England: Sheffield Academic Press, 1998. Print Fischer, Peter, Andreas Kastenmà ¼ller, and Tobias Greitemeyer. Media Violence And The Self: The Impact Of Personalized Gaming Characters In Aggressive Video Games On Aggressive Behavior. Journal of Experimental Social Psychology 46.1 (2010): 192-195. Web. 16 Dec. 2016 Markey, Patrick M. and Charlotte N. Markey. Vulnerability To Violent Video Games: A Review And Integration Of Personality Research.. Review of General Psychology 14.2 (2010): 82-91. Web. 18 Dec. 2016 Bartholow, Bruce D. and Craig A. Anderson. Effects Of Violent Video Games On Aggressive Behavior: Potential Sex Differences. Journal of Experimental Social Psychology 38.3 (2002): 283-290. Web. 15 Dec. 2016 Publications, Harvard. Violent Video Games And Young People Harvard Health. Harvard Health. N.p., 2017. Web. 18 Dec. 2016 John Bingham. Study Finds No Evidence Violent Video Games Make Children Aggressive. The Telegraph. N.p., 2017. Web. 15 Dec. 2016

Wednesday, November 13, 2019

Julius Caesar Tragic Hero (Brutus) :: Julius Caesar Essays

Tragic Hero Essay In the play the Life and Death of Julius Caesar (just as in all of Shakespeare’s tragedies) there is much death, much tragedy, and of course, a tragic hero. However unlike most of Shakespeare’s plays this time the tragic hero is not particularly obvious. Throughout the play a few main characters present themselves as possibilities for being the tragic hero. But as being a tragic hero is not only having a tragic flaw but also entails much more, there really is only one person to fit the mold. The character Brutus is born into power and is higher/better then we are. He has a tragic flaw that causes his downfall and at the end he realizes his mistake (a trait none of the other characters can really claim). Throughout most of the play Brutus is constantly internally conflicted. Does he do what he believes is best for Rome or stay loyal to his friend and leader? Should he assist in the murder of one person to benefit many? Although killing Caesar was in the end a bad choice, Brutus always tries to do what is best for Rome and for the people. However even though all of Brutus’ motives are good he still has the tragic flaw of pride, which ultimately leads to his downfall. The reason that Brutus gets caught up in the conspiracy is because Cassias appeals to his pride and flatters him with forged letters from the Roman people saying he is a greater leader then Caesar. This flaw eventually leads to his downfall because of all the bad decisions it causes him to make. The first mistake pride causes him to make is to kill Caesar and the next mistake follows right after. â€Å" Mark Antony, here, take you Caesar’s body. You shall not in your funeral speech blame us, but speak all good you can devise of Caesar, and say you do’t by our permission; Else shall you not have any hang at all about his funeral; and you shall speak in the same pulpit wherto I am going, after my speech is done.† (24) This was said by Brutus to Antony right after Caesar’s death. Brutus not only allows Antony to live but then allows him to speak at Caesar’s funeral after Brutus speaks, completely unsupervised. This choice of Brutus’ is brought about by his pride (and maybe a little bit of shortsighted stupidity).

Monday, November 11, 2019

Categories Of Carbon Steel Their Compositions Engineering Essay

‘STEEL ‘ is used for assorted metals of Fe. These vary from each other depending on the content and % of stuff added to the Fe base solution. On must maintain an of import factor in head, all steels contain a % degree of C + Manganese + Silicone + Sulpher. By increasing C to establish solution the stuff will increase strength and hardness therefore improves drastically the harden-ability. On the other manus C reduces the capableness of weld-ability and increases crispness. Several types of steels exist in our markets, the most common being ; field C, chromium steel, alloyed and tool steel. Carbon steel is one of the largely used steels in several industries. As explained antecedently, its belongingss are dependent largely on the % of C added but the other elements have minor influence excessively. One of import factor sing Plain Carbon Steel, is that this is a type of steel incorporating up to 1.5 % of C. One must foreground that most of the C add-ons in C steel are less than that of 1 % . Some applications of these steels are structural beams, auto frames, etc. ( Capudean, 2003 ) ( Iron Making & A ; Steel MAking, 2008 ) ( Jr. , 2007 ) Harmonizing to the ‘Steel Classification Society ‘ , Carbon steels are sub divided into four chief classs ; – Low Carbon Steels /Mild Steels ; these steels have less than 0.25 % of C, and these are the largely used class of C steels. Normally this type being unresponsive to heat interventions, intended to organize a martensitic construction, beef uping is achieved by cold working the portion due to low C content. These are really easy to organize steels with accomplishing popularity largely for not high strength applications. Some belongingss are ; Very tough, inexpensive sing costs ( least expensive to bring forth ) , they are easy machined ( more ductile than high C steels ) and welding belongingss are besides really good. Typically these have 275MPa – output strength, 450 – 550 MPa – tensile strength, and 25 % EL – Ductility. For such a ground, these are normally used in applications as Bridgess due its ability to deform under burden and return to its original. ( B ) ( Capudean, 2003 ) ( Groover, 2010 ) Degree centigrades: UsersNathanielDesktopRoadRailBridges.gif Medium Carbon Steels ; incorporate 0.25 % up to 0.55 % C. When it comes to belongingss, increasing C besides means a direct influential addition in hardness + tensile strength. On the other manus this besides effects severely the ductileness which makes it more hard to machine. Heat intervention to really thin subdivisions can better such machinability issues. These may be austinized by slaking and annealing afterwards to better such belongingss. These are comparatively stronger than the old class, whilst weaker than the high C steels. One common application of medium C steel is the production of crankshafts where high strength and stiffness is required to defy high tonss and opposition to tire when it comes to uninterrupted tortuosity and bending. Typical values are, 450-580MPa – output strength, 600-750 MPa – tensile strength, and 20-30 % EL – Ductility. ( Corus, 2010 ) ( Jr. , 2007 ) ( Iron Making & A ; Steel MAking, 2008 ) Degree centigrades: UsersNathanielDesktop1108phr-03+383ci-small-block-chevys+pistons-and-crankshaft.jpg High Carbon Steels ; incorporate 0.6 % up to 1.4 % of C. In a heat treated status it is able to defy high shear and wear hence, these are used in applications where stiffness and hardness play an of import portion such as in rope wire, besides good in prolonging crisp film editing borders. Unfortunately, these are the least malleable and really difficult to weld, in fact preheating and station warming ( commanding of chilling temperature ) is critical in order to obtain good welding sections and accomplish good mechanical belongingss. Since at their maximal hardenable conditions, these are the most brickle devising this a large drawback for this steel. ( B ) ( Jr. , 2007 ) ( Groover, 2010 ) Degree centigrades: UsersNathanielDesktopwire-rope2.jpg Very High Carbon Steel / Tool Steels ; are a ‘sub group ‘ of high C steels and contain lower limit of 0.8 % C. These have weak welding belongingss and ductileness, but are really good when it comes to strength, hardness and wear opposition that ‘s why it is really normally used in centre clouts. An of import factor for these sorts of steels is that most of them are used in a hard-boiled + tempered status. ( Jr. , 2007 ) ( Groover, 2010 ) Degree centigrades: UsersNathanielDesktop oolsteel.jpgP7: Question 2Select an industry and supply a brief over position of one metal forming technique used.The preciseness metal organizing procedure I will be discoursing is the Powder Formation ( PM ) . This gives an alternate cost effectual range towards stomping, hammering, machined parts and projecting. This is characterized one of the most enforced preciseness metal organizing technique in the modern industry and it is normally found in the automotive industry. Most vehicle parts presents are produced by such a procedure. PM combines pulverization compression with optimum physical belongingss with controlled high temperatures atmosphere sintering. ( Turkish PM ) Degree centigrades: UsersNathanielDesktopimage001.gif Such a procedure offers ideal benefits that you can non accomplish with using other metal working procedures. Mentioning merely a few, it is really material efficient since the finished portion uses 100 % of the stuff, whilst in other organizing techniques one will hold wastes. The procedure is really good in making intricate forms with minimum cost add-on. Some illustrations could be splines, cogwheels, away centric parts, etc ) . Sometimes this besides reduces assemblies since most of the assembly parts can be produced in a individual formation by PM. The PM clouts and rods produce parts with closer tolerances. A assortment of standard metals are specifically suited for PM processing, nevertheless intermixing can be easy done to run into specific belongings demand. Automatic rhythms make the PM procedure really labour efficient. The lone back draw is to put up the parametric quantities for the tooling, but as this is done, the procedure can bring forth parts at a really efficient r ate. High temperature Powder Metal ( HTPM ) , is able to accomplish 88-96 % of the material theoretical denseness. Since every stuff belongingss depends on denseness ( elongation, output strength, etc ) , HTMP outperform other procedures. ( GT.b, 2012 ) ( J, 2011 ) ( Marciniak, 1988 ) The high temperature metal pulverization procedure is divided into 4 chief sectors ; Blending – here high pureness metals pulverizations and additives are studied so funneled down to choose the optimal pick for the application in order to run into the coveted belongingss to the application. For illustration in the automotive industry, this procedure is used to organize panels. Here aluminum pulverization with anti oxidation additives and silicone for elastic belongingss are added in order to organize the ideal mixture for the door panel. All the pulverizations are assorted with particular lubricators which helps treating the pulverization flow. As mentioned before, blending the pulverizations in a solid province provides new chances to come up with new belongingss unique merely to HTPM. Compacting – Powdered metal is fed from a hopper into a provender shoe. The provender shoe delivers it into a die pit. Here multiple pulsations compress it into 50 % of its original capacity. Second strength packing forces realign and deform the atoms whilst implementing local mechanical bondings organizing a portion known as ‘a green portion ‘ . These are ejected carefully by automated machines and conveyed to the following measure. Compacting imperativenesss vary from 5 up to 900 tones and are capable of multiple gestures. Sintering – this involves puting the green portion in temperatures above 1300AÂ °C ( but below runing points ) . By such a procedure a batch of benefits are achieved, metallurgic bonding is enhanced, ductileness and stamina are besides improved. The initial art of the procedure cleans lubricators and surface of the metallic atoms to guarantee perfect mechanical belongingss sing the finished constituent. At the 2nd portion of this procedure ( go forthing portion in high temperatures ) , this allows energy to transform mechanical bonds to metallurgical bonds. Completing – sizing / coining are post operations that can be used for more complicated and minor tolerance dimensions, ( illustration – engine parts like cylinder valves, linking rods, etc ) . Extra coating assets could be milling, crunching etc. From here it can come on to a connection procedure. After joined this can besides be heat treated and plated. Heat intervention goes up to 550AÂ °C to do a bed of Fe3O4A which acts as corrosion resistant, and increase in hardness. ( N.A. ) ( GT.b, 2012 ) ( J, 2011 ) ( Marciniak, 1988 ) Note- A presentation will be held in category explicating the procedure in more item. Degree centigrades: UsersNathanielDesktopcycle.jpgP8: Question 3Distinguish between merger & A ; non merger, besides select one procedure and discuss. Finally supply one application and besides discuss.Welding is a procedure to bring forth high strength lasting articulations between two ( or more ) parts that need to be connected with each other by agencies of a weldment ( metallurgic fall ining subdivision ) . There are assorted ways to obtain such a connexion and with today ‘s engineering we are accomplishing better belongings results when it comes to post welding belongingss. Chiefly the procedure involves heating a portion, runing the portion / base metal ( depending on which procedure is adopted ) and connection of the stuff occurs as temp start to chill down. Thus the procedure required relies chiefly on the application of heat and force per unit area. One common welding factor is that the metallurgic construction of any metal will be changed station to welding. This coul d take to a station welding heat intervention procedure. ( T, 2010 ) ( Key to metals, 2007 ) Welding is divided into two chief groups, depending on the physical province of the base metal during the procedure that of the base metal being in liquid province or in solid province. These procedures are better known as merger and non merger welding techniques. In order to choose which welding procedure demands to be selected one should first analyze both the welding procedures and addition information sing pre dyer's rockets and station dyer's rockets. ( YAÂ ±lmaz, 2007 ) Fusion / Liquid State Welding ; this is the most common type of welding found in the industry due that the dyer's rocket produced is really strong. In this sort of fall ining procedure, the base metal is melted in order for the dyer's rocket to happen. Apart from the heat beginning a filler stuff ( consumable electrode ) may be fed besides into the welding pool. This procedure may besides utilize a protective bed between our environing atmosphere and the liquefied metal ( gas shield or flux ) . This protection consequences in a scoria on top of the welded seam which subsequently on solidifies and can be removed. There is a assortment of merger welding processes that can be used holding a different belongings result. ( Marinov ) Three major classs of merger welding are found which are bomber divided into different procedures ; Arc Welding: in this sort of procedure warming and thaw of the stuff is done by an electric discharge. Some illustrations of discharge welding could be ; Shield metal discharge welding, , Gas tungsten arc welding, Plasma discharge welding, Gas metal discharge welding, Flux cored arc welding, Submerged discharge welding, Electroslag welding. Gas Welding ; for this sort of welding the gas produces a fire that melts the basal stuff. An illustration of such procedure is ; Oxyacetylene welding High energy beam welding ; here a high energy beam is shot between the two parts held together under force per unit area. As the temperature starts diminishing after the beam Michigan, the parts start to bond together. Some illustrations of this procedure are ; Electro beam welding & A ; Laser beam welding. Basically all the procedures reference antecedently for merger has the same principals. A heat / energy beginning is concentrated on a really little country and a weld pool is produced. These heat beginnings for merger are arc, high energy beams and gas. Obviously the power denseness rises from gas fire to an electric discharge to a high energy beam. For the classs mentioned below we can analyze a graph demoing the heat input to the work piece vs power denseness of heat beginning. It is reasonably obvious that as the power of the heat beginning additions, the heat input to the welded portion decreases. Therefore the less the power denseness of the beginning the larger the affected country. Excessive clip for heating can do harm to the work piece, by changing the belongingss including deformation and weakening. ( Schwartz, 1979 ) Degree centigrades: UsersNathanielDesktopUntitledff.png Therefore one of the advantages on power denseness increaser is deeper incursions, optimum welding qualities, and less exposure clip for the welded portion. This procedure is besides various, and adaptable for confined infinites. On the other manus some disadvantages are, it is non every bit productive as uninterrupted wire applications, current bounds are critical to find the joint potency. ( Liverpool, 2000 ) Non Fusion / Solid State Welds ; for this type of welding heat is applied merely for the base metal to soften in its solid province in order to ease fictile distortion or rush up the solid province diffusion. As the name provinces, in non merger welding the stuffs are joined together without the demand of runing the base metal. Here the stuffs to be joined are brought together at equilibrium spacing for fictile distortion through high temperatures ( below runing point ) and force per unit areas. Some of the chief non merger welding techniques are ; Cold welding: In this procedure the dyer's rocket is achieved by the force per unit area and little lift in temperature due to cold working. Some typical illustrations are ; Press welding & A ; Roll Welding. Clash welding: For this procedure the dyer's rocket is achieved due to the heat produced due to using force per unit area between the parts i.e making clash. Some illustrations are ; Radial Friction welding & A ; Orbital Friction Welding. Diffusion Welding: here both parts are held together under changeless force per unit area, promoting the temperature somewhat and left invariable for a peculiar clip frame ( depending on the stuff ) . Some illustrations are ; Conventional Diffusion welding & A ; Deformation Diffusion welding Solid State Deposition Welding: Chemical reaction bounding. Degree centigrades: UsersNathanielDesktopspwmtfeb2001f1.jpg The first advantage of such a procedure is that low heat is required, hence minimum disruptors in crystalline construction are noticed since no thaw temperatures are required. This could besides be applied for stuffs within the same category or even within different categories due that no intermixing is involved. The chief disadvantage is that for such a procedure big, fixed machineries are required and this is a consequence for big capital financess to purchase the equipment required. Another disadvantage is that this procedure is non really feasible to be applied for little graduated table applications since its complicity. ( Jr, 2004 ) ( Lancaster, 1999 ) Describing one peculiar welding method, the method I will be discoursing is the ‘Hyperbaric Welding Process ‘ normally known as under H2O welding. This procedure falls under the class of Fusion welding. This is a really good illustration of welding in an unusual, critical environment. For such a procedure the welder must be an A class welder plus a commercial frogman in order to defy the harsh and unsafe sea conditions nature has to offer. ( Mukund, 1974 ) Degree centigrades: UsersNathanielDesktop2071602_f520.jpg In order to delegate instantly the procedure with an application mentioning advantages, disadvantages, equipment, restrictions and safeguards, the underwater welding is a procedure used in the offshore industry. The offshore industry covers the fixs of vass ( any kind ) , boring platforms ( jack up rigs, semi submergible rigs, self propelled rigs ) , Bridgess, etc. These constructions face terrible conditions conditions and are invariably flexing in multi conditional environments, hence the hazard of harm and failure is far greater. Basically this sort of welding is ideal and it is really flexible since the work could be done under the water line, therefore the natation works could be repaired in place without the demand of docking the platform to obtain dry conditions. This consequences in less sweeps and loss of valuable boring clip. Restrictions of such a procedure for our boring platform application are that the system is necessarily bulky and expensive to run. For such an application normally low to intercede C steels are used. Steels are designed as CT and a figure after to demo the C content. The most common steel found in this industry is CT3. Low and intermediate C steels are ideal since these have high malleability and sensible dyer's rocket ability. A The weld ability of depends on their C + manganese content in concurrence with their dross degrees. At low C degrees that of less than 0.15 % , the steels are non difficult and the dyer's rocket ability is excellent.A For the medium C type, 0.30 – 0.60 % C is found and these can be welded easy by agencies of discharge welding. Unlike the surface normal discharge welding, where such intermediate C have higher hardness and martinsite formation, in dry conditions pre warming and station warming are required. For deep sea dyer's rockets alternatively of pre warming and station warming, the dyer's rocket is non performed at one spell but with intermediate intermissions. ( Martikainen ) ( Sacrificial Metal, 2012 ) Degree centigrades: UsersNathanielDesktopcorrosion_drill ( 1 ) .jpg Basically there are two categorizations to execute submerged welding. The choice of the proper method is selected after an submerged structural / hull study and the parametric quantities of the submerged environment. The welding categorizations are ‘Dry Welding ‘ & As ; ‘Wet welding ‘ . Wet Welding ; here the welding is performed to the direct exposure of the wet conditions. Here the ‘Manual Metal Arc ‘ procedure is used. The principals of such a procedure are fundamentally the same as that of Arc Welding on dry land but in this instance a particular H2O cogent evidence electrode is required in order to protect the electrode ‘s nucleus. This is the most efficient and cost effectual welding method found amongst all under H2O welding. For this method the power supply is located on the surface of the H2O ( dry conditions ) and the overseas telegrams and hosieries are fed to the frogman via overseas telegram defenders ( big flexible piping ) . The power supply provenders direct current ( DC ) 300 – 400 As through overseas telegrams with negative mutual opposition. If positive mutual opposition is used in DC electrolysis will occour and causes rapid impairment of the metallic constituents in the electrode manus held holder. DC currents are used alternatively of AC ( Alternating ) due to electrical safety and the trouble of keeping the discharge in wet conditions. Motor generator welding machines are normally used. For the moisture type welding it is of import that the circuit includes a knife switch ( Positive type ) . This sort of switch is operated on the surface but eventually commanded by the frogman for optimal safety. This switch should be capable of interrupting the full welding current and stops the dyer's rocket ax the switch is non-operated. As mentioned antecedently, even the electrode itself should hold a particular coating of waterproofing. Basically all connexions should be insulated in order that no H2 O comes in contact with any metal parts. If this insularity is damaged, current will leak and will non be available in the discharge. ( Levi, 2010 ) This method is low cost compared to dry welding, it is besides an onsite occupation i.e. no demand of complex equipment an the frogman can make places of the offshore construction that could non be reached by other types of welding. Some disadvantages are that there is an immediate quench of the welded articulation due to environing Waterss ( additions tensile strength – decreases ductileness & A ; increasure in porousness and hardness ) .large sums of H is present taking to disruptions. H2 dissolves in heat affectional zone and the welded articulation could check. The chief disadvantage is the safety issue sing visibleness and currents Degree centigrades: UsersNathanielDesktopWelding.Programs.jpg Hyperbaric Dry Welding ; here the dyer's rocket is done in a certain chamber. This chamber is normally filled up with He incorporating 0.5 saloon of O at positive force per unit area somewhat above ambient. These dyer's rockets are somewhat higher in quality that of moisture welding and run into X-ray cryptography demands. For such a procedure the ‘Manual Metal Arc ‘ is used or the ‘Gas Tungsten Arc ‘ welding is used ( depending on the welder accomplishments ) . The welding is done in dry conditions but at hydrostatic force per unit areas of the deepness of the environing sea. For the dry dyer's rocket procedure the welding power generator could be AC and DC. Degree centigrades: UsersNathanielDesktopCommercialDryBell.jpg Some advantages of dry welding are that the frogman is safer since the dyer's rocket is performed in an enclosed chamber, hence no direct distractions from currents, and visibleness is much better than moisture welding since the chamber is illuminated. Good quality dyer's rockets are achieved comparable to come up welding and H2 degrees are much lower than H2O dyer's rockets, not distructave proving could be performed in the chamber. Some disadvantages are that the procedure requires much more capital and support at the surface as the method is much more complex, the cost additions with deepness, and the procedure is non every bit flexible as the unfastened H2O dyer's rocket as the connection subdivisions should suit the enclosed chamber. ( Akers, 2012 ) To depict the procedure of Manual Arc Welding, the work that is traveling to be welded should be straight connected to the positive side of the electric circuit via overseas telegrams. Sometimes the Earth overseas telegram incorporates more than 1 connexion in order to obtain the best circuit continuity for the land. A flux ( plus H2O proofing ) electrode is connected to the manus held holder via another overseas telegram which are connected to a power welding coevals beginning. When the tip of the electrode touches the work piece, the current discharge from the spread and causes a flicker which melts the base metal and the electrode organizing a dyer's rocket puddle. Degree centigrades: UsersNathanielDesktopwelding-circuit.gif Comparing both diagrams we can detect some differences. For the moisture procedure, DC current, a knife switch and dual insularity overseas telegrams are required. The mutual opposition is -ve, whilst the circuit is fundamentally the same. As the discharge is moved off from the work piece, the pool solidifies and the articulations are fused together. This welding pool is controlled by changing the current which flows through the discharge being produced and by altering the electrode diameters. Typical temperatures are those of 5000Â °C. by such a procedure a consequence of metallurgical bonding is achieved through the work piece. At these elevated temperatures, metals are ‘active ‘ and if it comes in contact with air it rusts immediately and the mechanical belongingss of the joint fail. For such a ground the discharge welding provides agencies of screening to the dyer's rocket pool ( gas, scoria ) . This is known as metallic discharge shield and is accomplished by the flux covering the electrode nucleus. The scoria produced as the pool cools and solidifies has its map to minimise contact of dyer's rocket to air until temp lessenings. The discharge creates a little pit formed inside the flux. This is for the flux to fire slower than the metal barrel i.e. helping in the protection and control of the metal sedimentation that leave the electrode. For the welding procedure this is a critical in order to keep a changeless discharge and weld articulation. Even in hapless under H2O visibleness, the frogman needs to maintain force per unit area on the electrode to keep a changeless good provender rate. In under H2O welding in is really of import to advert that the discharge behaves otherwise than it does in air. In H2O gas bubbles are a really of import factor as these create an unstable discharge for good welding conditions. In concurrence with this, it is much more hard to command the dyer's rocket puddle. The frogman must put currents by test and mistake depending on the Waterss conditions ( temp, salt, etc ) . Apart from this there is no difference between surface and under H2O welding. ( Kaets, 2000 ) Degree centigrades: UsersNathanielDesktopshielding-weld-arc.gif When compared to other welding procedures Manual discharge welding is normally used because the equipment is comparatively easy to utilize and inexpensive ( compared to other types ) , it is flexible, portable, and ideal for the frogman to utilize in confined infinites, no gas shield is required and eventually it is suited for about all sort of metals and metals. Some disadvantages of discharge welding are that the electrode needs to be replaced often ( more exposed to daze ) , the scoria should be removed after the dyer's rocket is performed, and the procedure is somewhat slower since the rate of deposition is slower than continuously fed electrode procedure ( Gas Tungsten Arc ) . ( Kaets, 2000 ) One last note sing under H2O welding ; there is a procedure non normally used which features a specially built keeping torch which sprays a changeless cone made of high force per unit area H2O, with protective gas under force per unit area to insulate the welded are from the H2O during the dyer's rocket is performed. Besides a recent development was done affecting under H2O optical maser beam welding. This method is still being improved but will shortly be applicable for the offshore industry. ( Clutter, 2012 )

Saturday, November 9, 2019

Transferred Epithet Definition and Examples

Transferred Epithet Definition and Examples A transferred epithet is a little known- but often used- figure of speech where a modifier (usually an adjective) qualifies a noun other than the person or thing it is actually describing. In other words, the modifier or epithet is  transferred  from the noun it is meant to describe to another noun in the sentence.   Transferred Epithet Examples An example  of a transferred epithet is: I had a wonderful day. The day is not in itself wonderful. The  speaker  had a wonderful day. The epithet wonderful actually describes the kind of day the speaker experienced. Some other examples of transferred epithets are cruel bars, sleepless night, and suicidal sky.   The bars, presumably installed in a prison, are not cruel; they are inanimate objects. The person who installed the bars is cruel; the bars serve to foster this persons cruel intentions. Likewise, a night cant be sleepless. It is a person who is experiencing a night where she cannot sleep. And, a sky cant be suicidal, but a dark sky might make a depressed person feel suicidal. Transferred Epithets vs. Personification Dont confuse transferred epithets with personification,  a figure of speech  in which an inanimate object or abstraction is given human qualities or abilities.  One of literatures best examples of personification is 19th-century poet  Carl Sanbergs description of fog: The fog comes / on little cat feet.†Ã‚   Fog doesnt have feet. Its an inanimate object. Fog also cant come or walk. So, this quote gives fog qualities it cannot have- little feet and the ability to walk. The use of personification helps to paint a mental picture in the readers mind of the fog slowly creeping in. By contrast, you could say:   Sara has an  unhappy marriage. A marriage, itself, cannot be unhappy. Marriage is inanimate; its just an idea. But Sara (and presumably her husband)  could  have an unhappy marriage. This quote, then, is a transferred epithet: It transfers the modifier, unhappy, to the word marriage. Meditative Foot Because transferred epithets provide a vehicle for  metaphoric language, writers have often employed them to infuse their works with vivid imagery. These examples show writers and poets effectively using transferred epithets in their works: â€Å"As I sat in the bathtub, soaping a meditative foot and singing...it would be deceiving my public to say that I was feeling boomps-a-daisy. - P.G. Wodehouse, Jeeves and the Feudal Spirit, 1954 Wodehouse, whose work also includes many other effective uses of  grammar  and  sentence structure, transfers his meditative feeling to the foot he is soaping. Wodehouse even makes clear that he is really describing his own feelings of melancholy by noting that he could not say he was feeling boomps-a-daisy (wonderful or happy). Indeed,  he  was feeling meditative, not his foot. In this sentence, the silence  cannot be discreet; its an inanimate idea. Its clear that the author and his companions were being discreet by staying silent. Were coming close to those little creeks now, and we keep a discreet silence. - Henry Hollenbaugh, Rio San Pedro. Expressing Feelings British essayist, poet,  and  playwright T.S. Eliot  uses a transferred epithet to make his feelings clear in a letter to a fellow British poet and novelist: You dont really criticize any author to whom you have never surrendered yourself....Even just the  bewildering minute  counts. - T. S. Eliot, letter to Stephen Spender, 1935 Eliot is expressing his frustration, probably to criticism of him or some of his works. It is not the minute that is bewildering; it is Eliot who feels that the criticism is bewildering and likely unwarranted. By calling the minute bewildering, Eliot was trying to elicit empathy from Spender, who would have understood his feelings and frustration. So, the next time you want to express your feelings in an essay, letter, or story, try using a transferred epithet: You can cast your feelings onto an inanimate object yet still make your emotions perfectly clear to your reader.

Wednesday, November 6, 2019

The Threat of War essays

The Threat of War essays On the day of September 11th 2001 I was in high school, I will never forget where I was when I heard about the attacks. I was sitting in Physiology class when my teacher received a phone call. After he got off the phone Mr. Kocher then preceded to tell us that the world trade center and Pentagon had been attacked. The class soon erupted with many thoughts of the even. One thought stood out the most, the threat of war. With the events of September 11th the threat of going to war with a country overseas has grown. The threat of going to war really hits home for me. My dad is in the Air Force along with his two brothers, my moms brother is also in the Air Force. I was deeply afraid that one of my family members might get called to go overseas. It is a scary thought knowing that my dad could get called out at any moment. I recently asked my dad how he felt about us going to war. He told me that he is not afraid to fight for his country but is afraid of not seeing his family again. I asked other military personnel within my church how they felt and they all basically replied the same thing. Another thought is the threat of a draft. I heard from many boys at school that they were scared of a draft being passed. Some of the boys I knew were going out and enlisting as soon as they could, many though did not want to leave their homes, friends and family. As the past year went by the threat of going to war increased. Soon after September 11th we wanted revenge against the terrorists who attacked our country and we still do, lately though there has been talk of going to war with Iraq. To be honest I have no idea of why we need to go to war with Iraq. If we were to go to war it would be us who fights it, us in being the younger generation. I can remember when I was about ten and worrying that my dad was going to get called out to Dessert Storm. Now though I worry about my friends getting called out, I know of a co...

Monday, November 4, 2019

Television Analysis Essay Example | Topics and Well Written Essays - 1000 words

Television Analysis - Essay Example , Lost, illustrates how many of the concepts of the traditional patriarchal society are reinforced through the actions and events that take place on the island. Within the patriarchal society of the Christian nations, the female has always been relegated to the status of the ‘other’, frequently misunderstood, almost always under tremendous social constraints and easily removed from a favorable position with only the slightest provocation. White women, as the dominant race, were to be protected, pampered and cajoled into obedience while women of other races were expected to serve them and follow much more authoritative directives. While each classification of women – white and not-white – has traditionally been restricted within rigid bounds, the obviousness of these bounds were often softened for white women. A proper analogy for this would be the bird in the gilded cage for white women and the bird in the box for all others. There are numerous examples of this in the first episode of the series as the pregnant white woman is given a protector to watch over her while the recently resuscitated black woman is left l ying alone on the beach trying to catch her breath. Another white girl is found painting her nails while she is brought food by a man looking out for her more immediate welfare. At the same time, men, as protectors and knowledge-holders, are expected to operate according to specific rules of behavior, namely that they were to be heterosexual, virile, yet also constrained and sensible of a woman’s good name. As Jack, Charlie and Kate explore the nose section of the wrecked plane, Jack remains conscious of where Kate is at all times, demonstrating a very protective attitude toward her while no one concerns themselves with Charlie’s whereabouts or welfare. A white woman was assumed to have a good name in society until she proves otherwise; however, even the slightest infraction of social norms could shame her in the eyes of the community

Saturday, November 2, 2019

The Volcker rule Research Paper Example | Topics and Well Written Essays - 3000 words

The Volcker rule - Research Paper Example This rule was named after the Chairman of President’s economic recovery advisory board (USA) Paul Volcker. This rule brought stability in the US financial sector by limiting the size of financial institutions by market size. This rule is applicable for deposit taking banks, federally insured, institution owning deposit taking banks. The most important point of this rule is that nation largest bank can’t trade or invest in any property on their whims. According an estimation done by American bankers association it will take 6.6 million hours of work, more 3000 employees and 1.8 million hour per year for implementing this rule. This rule is largely meant for the large banks. All financial experts around the world are not convinced with this model. By virtue of this rule banks can continue underwriting, market making, hedging, insurance company’s activities, trading of Government securities, offering private equity funds and hedge funds. The most important reason fo r choosing this topic is modern world is facing a huge threat from uncertain financial atmosphere around the world. Most of the countries are facing problems to keep their growth rate up. Implications of Volcker rules in the UAE market is the matter of the subject. It will create a system in such a way that, it will prevent unnecessary property trading. This rule would have great implications on the UAE banks which are related with US companies. It would help financial institutions of UAE to avoid taking too many risks in their investments. In this way Volcker rules can be proved to be very helpful in case of insulating the UAE stock market from any financial disasters. It will be an effective proactive step taken by the SCA to control the UAE stock market properly. In this ever changing world, each and every country is related with the other countries